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77 lines
3.1 KiB
Markdown
77 lines
3.1 KiB
Markdown
---
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title: Projects
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layout: page
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---
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This is a list of projects that I've worked on over the years, in no particular
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order.
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### 64squares
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[64squares](https://64squares.club) is an online, multiplayer chess game written
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in Elixir and Phoenix, with a React front end (although I'm partway through
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refactoring this into LiveView). It uses websockets via Phoenix channels to
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broadcast moves back and forth between players and implements a complete chess
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rules engine. The source code is [available on
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GitHub](https://github.com/danbee/chess).
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I wrote a [blog post about implementing some of the chess rules engine](/2018/08/10/chess-and-recursion-part-1).
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### Persephone
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[Persephone](https://persephone.fm) is an MPD (Music Player Daemon) client for macOS, written in
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Swift/AppKit. It is open source and the source code is [available on
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GitHub](https://github.com/danbee/persephone).
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### Ping Pong Scoreboard
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In 2016, during a thoughtbot London hackathon, myself and my collegue Damien
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Tanner [implemented a scoreboard system for our ping pong table](https://thoughtbot.com/blog/building-a-ping-pong-scoreboard).
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This involved a nice mix of hardware hacking, [hardware code](https://gist.github.com/danbee/820a17d0aa75f8900250),
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and [simple web development](https://github.com/danbee/scoreboard).
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### Invaders
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[Invaders](https://invaders.danbee.in) was written in JavaScript using Phaser.js
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for a New Bamboo hack day in 2014. The source is [available on GitHub](https://github.com/danbee/invaders/tree/master).
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### My Images
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[My Images](https://github.com/danbee/my-images) is a simple image storage
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application built in Rails with Dragonfly for image storage/processing. The
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current version uses Clarifai to automatically tag images using AI.
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### Mandelbrot Shader
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<figure>
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<canvas class="glslCanvas shader" data-fragment-url="lib/mandelbrot.frag" width="1200" height="675"></canvas>
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</figure>
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I've long been interested in fractals, particularly the Mandelbrot set. I used
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to spend hours playing with Fractint on early PC's. A few years ago I realised
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that GPU hardware would be ideal for calculating fractals due to the massive
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paralellism they offer. This was my attempt to implement that with a [GLSL
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shader](https://github.com/danbee/shaders/blob/master/mandelbrot.frag).
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<script type="text/javascript" src="/js/glsl-canvas.js"></script>
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### Dan Barber Photography
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[Dan Barber Photography](https://www.danbarberphoto.com/) was one of the first
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Rails projects I ever built in my spare time. It started off using Typus as an
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admin backend, then a custom built one, and finally settling on Administrate
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with some custom input fields. The source is [available on
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GitHub](https://github.com/danbee/danbarberphoto).
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