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mirror of https://github.com/danbee/chess synced 2025-03-04 08:39:06 +00:00
chess/assets/js/components/chess-board.js
2018-02-28 11:02:59 -05:00

139 lines
3.0 KiB
JavaScript

import React from "react";
import _ from "lodash";
import $ from "jquery";
import { connect } from "react-redux";
import classNames from "classnames";
import socket from "../socket";
import { setPlayer, setGame, setGameId } from "../store/actions";
import ChessBoardSquare from "./chess-board-square";
class ChessBoard extends React.Component {
componentWillMount() {
const { gameId, store } = this.props;
store.dispatch(setGameId(gameId));
$.ajax({ method: "GET", url: `/api/games/${gameId}` })
.then(data => {
store.dispatch(setPlayer(data.player));
store.dispatch(setGame(data));
});
this.channel = socket.channel("game:" + gameId, {});
this.channel.join()
.receive("error", resp => {
console.log("Unable to join", resp);
});
this.channel.on("game_update", data => {
store.dispatch(setGame(data));
});
}
getTurn() {
const { store } = this.props;
return store.getState().turn;
}
getBoard() {
const { store } = this.props;
return store.getState().board;
}
getPlayer() {
const { store } = this.props;
return store.getState().player;
}
renderFiles(rankId) {
const { store } = this.props;
const rank = this.getBoard()[rankId];
return _.map(this.files(rank), fileId => {
return (
<ChessBoardSquare
file={fileId}
key={fileId}
rank={rankId}
piece={rank[fileId]}
store={store}
/>
);
});
}
renderRanks() {
const board = this.getBoard();
return _.map(this.ranks(), rankId => {
return (
<div className="board-rank" key={rankId}>
{this.renderFiles(rankId)}
</div>
);
});
}
files(rank) {
const player = this.getPlayer();
switch (player) {
case "white":
return Object.keys(rank).sort();
case "black":
return Object.keys(rank)
.sort()
.reverse();
}
}
ranks() {
const board = this.getBoard();
const player = this.getPlayer();
switch (player) {
case "white":
return Object.keys(board).reverse();
case "black":
return Object.keys(board);
}
}
boardClass() {
const turn = this.getTurn();
const player = this.getPlayer();
return classNames("board", turn + "-to-move", "player-is-" + player);
}
render() {
return (
<div className={this.boardClass()}>
<div className="board-header">
<div className="board-border-top" />
</div>
<div className="board-body">
<div className="board-border-left" />
<div className="board-ranks">{this.renderRanks()}</div>
<div className="board-border-right" />
</div>
<div className="board-footer">
<div className="board-border-bottom" />
</div>
</div>
);
}
}
function mapStateToProps(state) {
return {
board: state.board,
selectedSquare: state.selectedSquare,
};
}
export default connect(mapStateToProps)(ChessBoard);