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mirror of https://github.com/danbee/persephone synced 2025-03-04 08:39:11 +00:00
persephone/Persephone/MPDClient/Extensions/MPDClient+Command.swift
Daniel Barber b581f297c9
Refactor connection logic
The app would crash when connection settings were changed. This
refactors the connection logic to be consistent with the rest of the
mpdclient command structure. This ultimately fixes the bug.
2020-01-20 13:35:59 -05:00

144 lines
3.9 KiB
Swift

//
// CommandQueue.swift
// Persephone
//
// Created by Daniel Barber on 2019/3/15.
// Copyright © 2019 Dan Barber. All rights reserved.
//
import Foundation
extension MPDClient {
func sendCommand(
command: MPDCommand,
userData: Dictionary<String, Any> = [:]
) {
switch command {
case .connect:
guard let host = userData["host"] as? String,
let port = userData["port"] as? Int
else { return }
createConnection(host: host, port: port)
case .disconnect:
freeConnection()
// Transport commands
case .prevTrack:
sendPreviousTrack()
case .nextTrack:
sendNextTrack()
case .stop:
sendStop()
case .playPause:
sendPlay()
case .seekCurrentSong:
guard let timeInSeconds = userData["timeInSeconds"] as? Float
else { return }
sendSeekCurrentSong(timeInSeconds: timeInSeconds)
case .setShuffleState:
guard let shuffleState = userData["shuffleState"] as? Bool
else { return }
sendShuffleState(shuffleState: shuffleState)
case .setRepeatState:
guard let repeatState = userData["repeatState"] as? Bool
else { return }
sendRepeatState(repeatState: repeatState)
// Database commands
case .updateDatabase:
sendUpdateDatabase()
// Status commands
case .fetchStatus:
sendRunStatus()
// Queue commands
case .fetchQueue:
sendFetchQueue()
case .playTrack:
guard let queuePos = userData["queuePos"] as? Int
else { return }
sendPlayTrack(at: queuePos)
case .clearQueue:
sendClearQueue()
case .replaceQueue:
guard let songs = userData["songs"] as? [MPDSong]
else { return }
sendReplaceQueue(songs)
case .appendSong:
guard let song = userData["song"] as? MPDSong
else { return }
sendAppendSong(song)
case .removeSong:
guard let queuePos = userData["queuePos"] as? Int
else { return }
sendRemoveSong(at: queuePos)
case .moveSongInQueue:
guard let oldQueuePos = userData["oldQueuePos"] as? Int,
let newQueuePos = userData["newQueuePos"] as? Int
else { return }
sendMoveSongInQueue(at: oldQueuePos, to: newQueuePos)
case .addSongToQueue:
guard let songUri = userData["uri"] as? String,
let queuePos = userData["queuePos"] as? Int
else { return }
sendAddSongToQueue(uri: songUri, at: queuePos)
case .addAlbumToQueue:
guard let album = userData["album"] as? MPDAlbum,
let queuePos = userData["queuePos"] as? Int
else { return }
sendAddAlbumToQueue(album: album, at: queuePos)
// Artist commands
case .fetchAllArtists:
allArtists()
// Album commands
case .fetchAlbums:
guard let filter = userData["filter"] as? String else { return }
albums(filter: filter)
case .playAlbum:
guard let album = userData["album"] as? MPDAlbum else { return }
sendPlayAlbum(album)
case .getAlbumFirstSong:
guard let album = userData["album"] as? MPDAlbum,
let callback = userData["callback"] as? (MPDSong?) -> Void
else { return }
albumFirstSong(for: album, callback: callback)
case .getAlbumSongs:
guard let album = userData["album"] as? MPDAlbum,
let callback = userData["callback"] as? ([MPDSong]) -> Void
else { return }
albumSongs(for: album, callback: callback)
}
}
func enqueueCommand(
command: MPDCommand,
priority: BlockOperation.QueuePriority = .normal,
userData: Dictionary<String, Any> = [:]
) {
guard isConnected else { return }
noIdle()
let commandOperation = BlockOperation() { [unowned self] in
self.sendCommand(command: command, userData: userData)
self.idle()
}
commandOperation.queuePriority = priority
commandQueue.addOperation(commandOperation)
}
}