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mirror of https://github.com/danbee/persephone synced 2025-03-04 08:39:11 +00:00
persephone/Persephone/MPDClient.swift
Dan Barber 49f2acd9ed
MPDClient correctly sequences commands
In order to avoid getting disconnected from the server, it is necessary
to send an "idle" command once you are connected. This tells the server
that the client is going to wait for a status change message from the
server. In the meantime if the client needs to send another command, it
must first send "noidle", then send the command, then send "idle" once
more. If the command results in a status change, the "idle" will return
immediately, which must be dealt with and then the "idle" command must
be sent once more.

Phew!
2019-02-07 21:28:50 -05:00

116 lines
2.2 KiB
Swift

//
// MPDClient.swift
// Persephone
//
// Created by Daniel Barber on 2019/1/25.
// Copyright © 2019 Dan Barber. All rights reserved.
//
import Foundation
import mpdclient
class MPDClient {
let HOST = "localhost"
let PORT: UInt32 = 6600
private let connection: OpaquePointer
private var status: OpaquePointer?
private let commandQueue = DispatchQueue(label: "commandQueue")
private var commandQueued = false
enum TransportCommand {
case prevTrack, nextTrack, playPause, stop
}
init?() {
guard let connection = mpd_connection_new(HOST, PORT, 0)
else { return nil }
guard let status = mpd_run_status(connection)
else { return nil }
self.connection = connection
self.status = status
}
deinit {
mpd_status_free(status)
mpd_connection_free(connection)
}
func fetchStatus() {
status = mpd_run_status(connection)
idle()
}
func getState() {
print(mpd_status_get_state(status))
idle()
}
func playPause() {
queueCommand(command: .playPause)
}
func stop() {
queueCommand(command: .stop)
}
func prevTrack() {
queueCommand(command: .prevTrack)
}
func nextTrack() {
queueCommand(command: .nextTrack)
}
func queueCommand(command: TransportCommand) {
commandQueued = true
noIdle()
commandQueue.async { [unowned self] in
self.sendCommand(command: command)
self.commandQueued = false
}
idle()
}
func sendCommand(command: TransportCommand) {
switch command {
case .prevTrack:
mpd_run_previous(connection)
case .nextTrack:
mpd_run_next(connection)
case .stop:
mpd_run_stop(connection)
case .playPause:
mpd_run_toggle_pause(connection)
}
}
func noIdle() {
mpd_send_noidle(connection)
}
func idle() {
commandQueue.async { [unowned self] in
mpd_send_idle(self.connection)
mpd_recv_idle(self.connection, true)
if !self.commandQueued { self.idle() }
}
}
func getLastErrorMessage() -> String! {
if mpd_connection_get_error(connection) == MPD_ERROR_SUCCESS {
return "no error"
}
if let errorMessage = mpd_connection_get_error_message(connection) {
return String(cString: errorMessage)
}
return "no error message"
}
}