mirror of
https://github.com/danbee/persephone
synced 2025-03-04 08:39:11 +00:00
285 lines
8.2 KiB
Swift
285 lines
8.2 KiB
Swift
//
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// WindowController.swift
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// Persephone
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//
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// Created by Daniel Barber on 2019/1/11.
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// Copyright © 2019 Dan Barber. All rights reserved.
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//
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import AppKit
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import ReSwift
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class WindowController: NSWindowController {
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enum TransportAction: Int {
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case prevTrack, playPause, stop, nextTrack
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}
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var state: MPDClient.MPDStatus.State?
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var trackTimer: Timer?
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@IBOutlet var transportControls: NSSegmentedCell!
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@IBOutlet var trackProgress: NSTextField!
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@IBOutlet var trackProgressBar: NSSlider!
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@IBOutlet var trackRemaining: NSTextField!
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@IBOutlet var databaseUpdatingIndicator: NSProgressIndicator!
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@IBOutlet var shuffleState: NSButton!
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@IBOutlet var repeatState: NSButton!
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@IBOutlet var volumeState: NSButton!
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@IBOutlet weak var searchQuery: NSSearchField!
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override func windowDidLoad() {
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super.windowDidLoad()
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window?.titleVisibility = .hidden
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window?.isExcludedFromWindowsMenu = true
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App.store.subscribe(self) {
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$0.select {
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($0.serverState, $0.playerState, $0.uiState)
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}
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}
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App.store.dispatch(MainWindowDidOpenAction())
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NotificationCenter.default.addObserver(self, selector: #selector(willDisconnect), name: .willDisconnect, object: nil)
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NotificationCenter.default.addObserver(self, selector: #selector(reportError), name: .didRaiseError, object: nil)
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trackProgress.font = .timerFont
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trackRemaining.font = .timerFont
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}
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func setTransportControlState(_ state: PlayerState) {
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guard let state = state.state else { return }
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transportControls.setEnabled(state.isOneOf([.playing, .paused]), forSegment: 0)
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transportControls.setEnabled(state.isOneOf([.playing, .paused, .stopped]), forSegment: 1)
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transportControls.setEnabled(state.isOneOf([.playing, .paused]), forSegment: 2)
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transportControls.setEnabled(state.isOneOf([.playing, .paused]), forSegment: 3)
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if state.isOneOf([.paused, .stopped, .unknown]) {
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transportControls.setImage(.playIcon, forSegment: 1)
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} else {
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transportControls.setImage(.pauseIcon, forSegment: 1)
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}
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}
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func setShuffleRepeatState(
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_ serverState: ServerState,
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_ playerState: PlayerState
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) {
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shuffleState.isEnabled = serverState.connected
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repeatState.isEnabled = serverState.connected
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shuffleState.state = playerState.shuffleState ? .on : .off
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repeatState.state = playerState.repeatState ? .on : .off
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}
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func setSearchState(_ serverState: ServerState) {
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searchQuery.isEnabled = serverState.connected
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}
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func setTrackProgressControls(_ playerState: PlayerState) {
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guard let state = playerState.state,
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let totalTime = playerState.totalTime,
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let elapsedTimeMs = playerState.elapsedTimeMs
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else { return }
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trackProgressBar.isEnabled = state.isOneOf([.playing, .paused])
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trackProgressBar.maxValue = Double(totalTime * 1000)
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trackProgressBar.integerValue = Int(elapsedTimeMs)
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setTimeElapsed(elapsedTimeMs)
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setTimeRemaining(elapsedTimeMs, totalTime * 1000)
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}
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func setDatabaseUpdatingIndicator(_ uiState: UIState) {
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if uiState.databaseUpdating {
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databaseUpdatingIndicator.startAnimation(self)
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} else {
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databaseUpdatingIndicator.stopAnimation(self)
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}
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}
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func setTimeElapsed(_ elapsedTimeMs: UInt?) {
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guard let elapsedTimeMs = elapsedTimeMs else { return }
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let time = Time(timeInSeconds: Int(elapsedTimeMs) / 1000)
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trackProgress.stringValue = time.formattedTime
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}
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func setTimeRemaining(_ elapsedTimeMs: UInt?, _ totalTime: UInt?) {
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guard let elapsedTimeMs = elapsedTimeMs,
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let totalTime = totalTime
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else { return }
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let time = Time(
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timeInSeconds: -(Int(totalTime) - Int(elapsedTimeMs)) / 1000
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)
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trackRemaining.stringValue = time.formattedTime
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}
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func setVolumeControlIcon(_ state: PlayerState) {
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volumeState.isEnabled = state.volume != -1
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switch state.volume {
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case -1:
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volumeState.image = .speakerDisabled
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case 0..<5:
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volumeState.image = .speakerOff
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case 5..<40:
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volumeState.image = .speakerLow
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case 40..<70:
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volumeState.image = .speakerMid
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case 70...100:
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volumeState.image = .speakerHigh
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default:
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break
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}
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}
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@objc func willDisconnect() {
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DispatchQueue.main.async {
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App.store.dispatch(ResetStatusAction())
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self.searchQuery.stringValue = ""
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}
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}
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@objc func reportError(_ notification: NSNotification) {
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guard let error = notification.object as? MPDClient.MPDError
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else { return }
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DispatchQueue.main.async {
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guard let window = NSApplication.shared.mainWindow ?? self.window
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else { return }
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let alert = NSAlert(error: error)
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alert.messageText = error.message
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alert.alertStyle = error.recovered ? .warning : .critical
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switch error.mpdError {
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case MPD_ERROR_MALFORMED,
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MPD_ERROR_ARGUMENT:
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alert.informativeText = "Please check the mpd log for more details."
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case MPD_ERROR_SYSTEM,
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MPD_ERROR_TIMEOUT:
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alert.informativeText = "Is the mpd server running?"
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case MPD_ERROR_RESOLVER:
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alert.informativeText = "Check your network connection."
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default:
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break;
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}
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if !error.recovered {
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alert.addButton(withTitle: "Reconnect")
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alert.addButton(withTitle: "Dismiss")
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}
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alert.beginSheetModal(for: window) { response in
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switch response {
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case .alertFirstButtonReturn:
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if !error.recovered {
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App.mpdServerController.connect()
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}
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default:
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break
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}
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}
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}
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}
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// TODO: Refactor this using a gesture recognizer
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@IBAction func changeTrackProgress(_ sender: NSSlider) {
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guard let event = NSApplication.shared.currentEvent
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else { return }
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switch event.type {
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case .leftMouseDown:
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trackTimer?.invalidate()
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case .leftMouseDragged:
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App.store.dispatch(
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UpdateElapsedTimeAction(elapsedTimeMs: UInt(sender.integerValue))
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)
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case .leftMouseUp:
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let seekTime = Float(sender.integerValue) / 1000
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App.mpdClient.seekCurrentSong(timeInSeconds: seekTime)
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default:
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break
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}
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}
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@IBAction func handleTransportControl(_ sender: NSSegmentedControl) {
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guard let transportAction = TransportAction(rawValue: sender.selectedSegment)
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else { return }
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switch transportAction {
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case .prevTrack:
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App.mpdClient.prevTrack()
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case .playPause:
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App.mpdClient.playPause()
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case .stop:
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App.mpdClient.stop()
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case .nextTrack:
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App.mpdClient.nextTrack()
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}
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}
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@IBAction func handleShuffleButton(_ sender: NSButton) {
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App.mpdClient.setShuffleState(shuffleState: sender.state == .on)
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}
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@IBAction func handleRepeatButton(_ sender: NSButton) {
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App.mpdClient.setRepeatState(repeatState: sender.state == .on)
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}
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@IBAction func handleSearchQuery(_ sender: NSSearchField) {
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App.store.dispatch(SetSearchQuery(searchQuery: sender.stringValue))
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}
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@IBAction func showVolumeControl(_ sender: NSButton) {
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VolumeControlView.popover.contentViewController = VolumeControlView.shared
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VolumeControlView.popover.behavior = .transient
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VolumeControlView.popover.show(
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relativeTo: sender.bounds,
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of: sender,
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preferredEdge: .maxY
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)
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}
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}
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extension WindowController: NSWindowDelegate {
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func windowWillClose(_ notification: Notification) {
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App.store.dispatch(MainWindowDidCloseAction())
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}
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func windowWillMiniaturize(_ notification: Notification) {
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App.store.dispatch(MainWindowDidMinimizeAction())
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}
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func windowDidDeminiaturize(_ notification: Notification) {
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App.store.dispatch(MainWindowDidOpenAction())
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}
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}
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extension WindowController: StoreSubscriber {
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typealias StoreSubscriberStateType = (
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serverState: ServerState, playerState: PlayerState, uiState: UIState
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)
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func newState(state: StoreSubscriberStateType) {
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DispatchQueue.main.async {
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self.setTransportControlState(state.playerState)
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self.setShuffleRepeatState(state.serverState, state.playerState)
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self.setSearchState(state.serverState)
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self.setTrackProgressControls(state.playerState)
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self.setDatabaseUpdatingIndicator(state.uiState)
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self.setVolumeControlIcon(state.playerState)
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}
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}
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}
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