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https://github.com/danbee/persephone
synced 2025-03-04 08:39:11 +00:00
Handle server connection on backgrounding
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parent
f385d853ed
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71f2545972
@ -35,19 +35,21 @@ extension MPDClient {
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self.delegate?.willDisconnect(mpdClient: self)
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mpd_connection_free(self.connection)
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self.isConnected = false
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mpd_connection_free(self.connection)
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self.isConnected = false
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}
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func connect(host: String, port: Int) {
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let commandOperation = BlockOperation() { [unowned self] in
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self.sendCommand(command: .connect, userData: ["host": host, "port": port])
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if !isConnected {
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let commandOperation = BlockOperation() { [unowned self] in
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self.sendCommand(command: .connect, userData: ["host": host, "port": port])
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if self.isConnected {
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self.idle()
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if self.isConnected {
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self.idle()
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}
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}
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commandQueue.addOperation(commandOperation)
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}
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commandQueue.addOperation(commandOperation)
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}
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func disconnect() {
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@ -11,7 +11,6 @@ import ReSwift
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struct App {
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static let store = Store<AppState>(reducer: appReducer, state: nil)
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static let trackTimer = TrackTimer()
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//static let userNotificationsController = UserNotificationsController()
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static let mpdServerDelegate = MPDServerDelegate()
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static let mpdServerController = MPDServerController(delegate: mpdServerDelegate)
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static var mpdClient: MPDClient!
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@ -40,9 +40,6 @@ class AlbumViewController: UICollectionViewController {
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}
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@objc func willDisconnect() {
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DispatchQueue.main.async {
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App.store.dispatch(UpdateAlbumListAction(albums: []))
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}
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}
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override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
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@ -0,0 +1,9 @@
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//
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// AlbumDetailFooterView.swift
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// Persephone
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//
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// Created by Daniel Barber on 2020-4-2.
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// Copyright © 2020 Dan Barber. All rights reserved.
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//
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import Foundation
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@ -29,11 +29,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
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App.mpdServerController.disconnect()
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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App.mpdServerController.connect()
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}
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func sceneWillResignActive(_ scene: UIScene) {
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