1
0
mirror of https://github.com/danbee/invaders synced 2025-03-04 08:39:08 +00:00
invaders/javascripts/game.js
2014-05-09 15:28:50 +01:00

74 lines
1.9 KiB
JavaScript

var game = new Phaser.Game(1280, 720, Phaser.AUTO, 'game', { preload: preload, create: create, update: update });
function preload () {
game.load.image('ship', '/images/ship.png');
game.load.image('bullet', '/images/bullet.png');
}
var bulletTime = 0;
function create () {
game.physics.startSystem(Phaser.Physics.ARCADE);
player = game.add.sprite(640, 675, 'ship');
player.anchor.setTo(0.5, 0.5);
game.physics.enable(player, Phaser.Physics.ARCADE);
player.body.bounce.x = 0.5;
player.body.collideWorldBounds = true;
bullets = game.add.group();
bullets.enableBody = true;
bullets.physicsBodyType = Phaser.Physics.ARCADE;
// Setup controls
cursors = game.input.keyboard.createCursorKeys();
fireButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
}
function update () {
playerMovement();
// Firing?
if (fireButton.isDown) {
fireBullet();
}
}
function playerMovement () {
var maxVelocity = 600;
if (cursors.left.isDown && player.body.velocity.x > -maxVelocity) {
// Move to the left
player.body.velocity.x -= 25;
}
else if (cursors.right.isDown && player.body.velocity.x < maxVelocity) {
// Move to the right
player.body.velocity.x += 25;
}
else {
// Slow down
if (player.body.velocity.x > 0) {
player.body.velocity.x -= 5;
}
else if (player.body.velocity.x < 0) {
player.body.velocity.x += 5;
}
}
}
function fireBullet () {
if (game.time.now > bulletTime) {
var bullet = bullets.create(player.body.x + (player.body.width / 2) - 2, 645, 'bullet');
bullet.body.velocity.y = -500;
bullet.body.velocity.x = player.body.velocity.x / 4;
bullet.checkWorldBounds = true;
bullet.outOfBoundsKill = true;
// Destroy the bullet when it is killed.
bullet.events.onKilled.add(function() { this.destroy(); }, bullet)
bulletTime = game.time.now + 200;
}
}