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https://github.com/danbee/invaders
synced 2025-03-04 08:39:08 +00:00
Reduce bullet pool to 3. Tweak bullet start position.
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@ -24,7 +24,7 @@ function create () {
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bullets = game.add.group();
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bullets = game.add.group();
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bullets.enableBody = true;
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bullets.enableBody = true;
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bullets.physicsBodyType = Phaser.Physics.ARCADE;
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bullets.physicsBodyType = Phaser.Physics.ARCADE;
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bullets.createMultiple(5, 'bullet');
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bullets.createMultiple(3, 'bullet');
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bullets.setAll('anchor.x', 0.5);
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bullets.setAll('anchor.x', 0.5);
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bullets.setAll('anchor.y', 1);
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bullets.setAll('anchor.y', 1);
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bullets.setAll('checkWorldBounds', true);
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bullets.setAll('checkWorldBounds', true);
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@ -81,7 +81,7 @@ function fireBullet () {
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if (bullet) {
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if (bullet) {
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// And fire it
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// And fire it
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bullet.reset(player.x, player.y + 8);
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bullet.reset(player.x, player.y - 16);
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bullet.body.velocity.y = -400;
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bullet.body.velocity.y = -400;
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bullet.body.velocity.x = player.body.velocity.x / 4
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bullet.body.velocity.x = player.body.velocity.x / 4
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bulletTime = game.time.now + 500;
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bulletTime = game.time.now + 500;
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