1
0
mirror of https://github.com/danbee/invaders synced 2025-03-04 08:39:08 +00:00

Add sound effects, yay!

This commit is contained in:
Dan Barber 2014-05-11 17:18:35 +01:00
parent b53d31d350
commit 2f1d23ab0a
4 changed files with 12 additions and 0 deletions

View File

@ -6,6 +6,10 @@ function preload () {
game.load.image('alien', 'images/alien.png');
game.load.image('bomb', 'images/bomb.png');
game.load.spritesheet('explosion', 'images/explosion.png', 80, 80);
game.load.audio('shoot', 'sounds/shoot.wav');
game.load.audio('explode', 'sounds/explode.wav');
game.load.audio('bomb', 'sounds/bomb.wav');
}
var bulletTime = 0,
@ -73,6 +77,11 @@ function create () {
updateScore();
// Initialize sounds
shootSound = game.add.audio('shoot', 1, false);
explodeSound = game.add.audio('explode', 1, false);
bombSound = game.add.audio('bomb', 1, false);
// Setup controls
cursors = game.input.keyboard.createCursorKeys();
fireButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
@ -131,6 +140,7 @@ function fireBullet () {
if (bullet) {
// And fire it
shootSound.play();
bullet.reset(player.x, player.y - 16);
bullet.body.velocity.y = -400;
bullet.body.velocity.x = player.body.velocity.x / 4
@ -167,6 +177,7 @@ function explode (entity) {
entity.kill();
// And create an explosion :)
explodeSound.play();
var explosion = explosions.getFirstExists(false);
explosion.reset(entity.body.x + (entity.width / 2), entity.body.y + (entity.height / 2));
explosion.play('explode', 30, false, true);
@ -273,6 +284,7 @@ function dropBomb (alien) {
if (bomb && player.alive) {
bombSound.play();
// And drop it
bomb.reset(alien.x + aliens.x, alien.y + aliens.y + 16);
bomb.body.velocity.y = +100;

BIN
sounds/bomb.wav Normal file

Binary file not shown.

BIN
sounds/explode.wav Normal file

Binary file not shown.

BIN
sounds/shoot.wav Normal file

Binary file not shown.