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https://github.com/danbee/invaders
synced 2025-03-04 08:39:08 +00:00
Add sound effects, yay!
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@ -6,6 +6,10 @@ function preload () {
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game.load.image('alien', 'images/alien.png');
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game.load.image('bomb', 'images/bomb.png');
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game.load.spritesheet('explosion', 'images/explosion.png', 80, 80);
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game.load.audio('shoot', 'sounds/shoot.wav');
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game.load.audio('explode', 'sounds/explode.wav');
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game.load.audio('bomb', 'sounds/bomb.wav');
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}
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var bulletTime = 0,
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@ -73,6 +77,11 @@ function create () {
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updateScore();
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// Initialize sounds
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shootSound = game.add.audio('shoot', 1, false);
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explodeSound = game.add.audio('explode', 1, false);
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bombSound = game.add.audio('bomb', 1, false);
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// Setup controls
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cursors = game.input.keyboard.createCursorKeys();
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fireButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
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@ -131,6 +140,7 @@ function fireBullet () {
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if (bullet) {
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// And fire it
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shootSound.play();
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bullet.reset(player.x, player.y - 16);
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bullet.body.velocity.y = -400;
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bullet.body.velocity.x = player.body.velocity.x / 4
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@ -167,6 +177,7 @@ function explode (entity) {
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entity.kill();
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// And create an explosion :)
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explodeSound.play();
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var explosion = explosions.getFirstExists(false);
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explosion.reset(entity.body.x + (entity.width / 2), entity.body.y + (entity.height / 2));
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explosion.play('explode', 30, false, true);
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@ -273,6 +284,7 @@ function dropBomb (alien) {
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if (bomb && player.alive) {
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bombSound.play();
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// And drop it
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bomb.reset(alien.x + aliens.x, alien.y + aliens.y + 16);
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bomb.body.velocity.y = +100;
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BIN
sounds/bomb.wav
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BIN
sounds/bomb.wav
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Binary file not shown.
BIN
sounds/explode.wav
Normal file
BIN
sounds/explode.wav
Normal file
Binary file not shown.
BIN
sounds/shoot.wav
Normal file
BIN
sounds/shoot.wav
Normal file
Binary file not shown.
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