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mirror of https://github.com/danbee/invaders synced 2025-03-04 08:39:08 +00:00

Add aliens and pool bullets.

This commit is contained in:
Dan Barber 2014-05-09 17:31:51 +01:00
parent 7be11cc54c
commit 29b0ce93c4
6 changed files with 61 additions and 396 deletions

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@ -1,8 +1,10 @@
var game = new Phaser.Game(1280, 720, Phaser.AUTO, 'game', { preload: preload, create: create, update: update }); var game = new Phaser.Game(1024, 576, Phaser.AUTO, 'game', { preload: preload, create: create, update: update });
function preload () { function preload () {
game.load.image('ship', '/images/ship.png'); game.load.image('ship', '/images/ship.png');
game.load.image('bullet', '/images/bullet.png'); game.load.image('bullet', '/images/bullet.png');
game.load.image('alien', '/images/alien.png');
game.load.image('bomb', '/images/bomb.png');
} }
var bulletTime = 0; var bulletTime = 0;
@ -10,16 +12,30 @@ var bulletTime = 0;
function create () { function create () {
game.physics.startSystem(Phaser.Physics.ARCADE); game.physics.startSystem(Phaser.Physics.ARCADE);
player = game.add.sprite(640, 675, 'ship'); // Initialize player
player = game.add.sprite(512, 540, 'ship');
player.anchor.setTo(0.5, 0.5); player.anchor.setTo(0.5, 0.5);
game.physics.enable(player, Phaser.Physics.ARCADE); game.physics.enable(player, Phaser.Physics.ARCADE);
player.body.bounce.x = 0.5; player.body.bounce.x = 0.5;
player.body.collideWorldBounds = true; player.body.collideWorldBounds = true;
// Initialize bullets
bullets = game.add.group(); bullets = game.add.group();
bullets.enableBody = true; bullets.enableBody = true;
bullets.physicsBodyType = Phaser.Physics.ARCADE; bullets.physicsBodyType = Phaser.Physics.ARCADE;
bullets.createMultiple(5, 'bullet');
bullets.setAll('anchor.x', 0.5);
bullets.setAll('anchor.y', 1);
bullets.setAll('checkWorldBounds', true);
bullets.setAll('outOfBoundsKill', true);
// Initialize aliens
aliens = game.add.group();
aliens.enableBody = true;
aliens.physicsBodyType = Phaser.Physics.ARCADE;
createAliens();
// Setup controls // Setup controls
cursors = game.input.keyboard.createCursorKeys(); cursors = game.input.keyboard.createCursorKeys();
@ -34,40 +50,66 @@ function update () {
fireBullet(); fireBullet();
} }
game.physics.arcade.overlap(bullets, aliens, bulletHitsAlien, null, this);
} }
function playerMovement () { function playerMovement () {
var maxVelocity = 600; var maxVelocity = 500;
if (cursors.left.isDown && player.body.velocity.x > -maxVelocity) { if (cursors.left.isDown && player.body.velocity.x > -maxVelocity) {
// Move to the left // Move to the left
player.body.velocity.x -= 25; player.body.velocity.x -= 20;
} }
else if (cursors.right.isDown && player.body.velocity.x < maxVelocity) { else if (cursors.right.isDown && player.body.velocity.x < maxVelocity) {
// Move to the right // Move to the right
player.body.velocity.x += 25; player.body.velocity.x += 20;
} }
else { else {
// Slow down // Slow down
if (player.body.velocity.x > 0) { if (player.body.velocity.x > 0) {
player.body.velocity.x -= 5; player.body.velocity.x -= 4;
} }
else if (player.body.velocity.x < 0) { else if (player.body.velocity.x < 0) {
player.body.velocity.x += 5; player.body.velocity.x += 4;
} }
} }
} }
function fireBullet () { function fireBullet () {
if (game.time.now > bulletTime) { if (game.time.now > bulletTime) {
var bullet = bullets.create(player.body.x + (player.body.width / 2) - 2, 645, 'bullet'); bullet = bullets.getFirstExists(false);
bullet.body.velocity.y = -500;
bullet.body.velocity.x = player.body.velocity.x / 4; if (bullet) {
bullet.checkWorldBounds = true; // And fire it
bullet.outOfBoundsKill = true; bullet.reset(player.x, player.y + 8);
// Destroy the bullet when it is killed. bullet.body.velocity.y = -400;
bullet.events.onKilled.add(function() { this.destroy(); }, bullet) bulletTime = game.time.now + 500;
bulletTime = game.time.now + 200; }
}
} }
function bulletHitsAlien (bullet, alien) {
bullet.kill();
alien.kill();
} }
function createAliens () {
for (var y = 0; y < 4; y++) {
for (var x = 0; x < 10; x++) {
var alien = aliens.create(x * 75, y * 50, 'alien');
alien.anchor.setTo(0.5, 0.5);
alien.body.moves = false;
}
}
aliens.x = 64;
aliens.y = 50;
// All this does is basically start the invaders moving. Notice we're moving the Group they belong to, rather than the invaders directly.
var tween = game.add.tween(aliens).to( { x: 284 }, 2500, Phaser.Easing.Sinusoidal.InOut, true, 0, 1000, true);
// When the tween loops it calls descend
tween.onLoop.add(descend, this);
}
function descend () { aliens.y += 10; }

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@ -1,389 +1,12 @@
/*! normalize.css v2.0.1 | MIT License | git.io/normalize */
/* ==========================================================================
HTML5 display definitions
========================================================================== */
/*
* Corrects `block` display not defined in IE 8/9.
*/
article,
aside,
details,
figcaption,
figure,
footer,
header,
hgroup,
nav,
section,
summary {
display: block;
}
/*
* Corrects `inline-block` display not defined in IE 8/9.
*/
audio,
canvas,
video {
display: inline-block;
}
/*
* Prevents modern browsers from displaying `audio` without controls.
* Remove excess height in iOS 5 devices.
*/
audio:not([controls]) {
display: none;
height: 0;
}
/*
* Addresses styling for `hidden` attribute not present in IE 8/9.
*/
[hidden] {
display: none;
}
/* ==========================================================================
Base
========================================================================== */
/*
* 1. Sets default font family to sans-serif.
* 2. Prevents iOS text size adjust after orientation change, without disabling
* user zoom.
*/
html {
font-family: sans-serif; /* 1 */
-webkit-text-size-adjust: 100%; /* 2 */
-ms-text-size-adjust: 100%; /* 2 */
}
/*
* Removes default margin.
*/
body {
margin: 0;
}
/* ==========================================================================
Links
========================================================================== */
/*
* Addresses `outline` inconsistency between Chrome and other browsers.
*/
a:focus {
outline: thin dotted;
}
/*
* Improves readability when focused and also mouse hovered in all browsers.
*/
a:active,
a:hover {
outline: 0;
}
/* ==========================================================================
Typography
========================================================================== */
/*
* Addresses `h1` font sizes within `section` and `article` in Firefox 4+,
* Safari 5, and Chrome.
*/
h1 {
font-size: 2em;
}
/*
* Addresses styling not present in IE 8/9, Safari 5, and Chrome.
*/
abbr[title] {
border-bottom: 1px dotted;
}
/*
* Addresses style set to `bolder` in Firefox 4+, Safari 5, and Chrome.
*/
b,
strong {
font-weight: bold;
}
/*
* Addresses styling not present in Safari 5 and Chrome.
*/
dfn {
font-style: italic;
}
/*
* Addresses styling not present in IE 8/9.
*/
mark {
background: #ff0;
color: #000;
}
/*
* Corrects font family set oddly in Safari 5 and Chrome.
*/
code,
kbd,
pre,
samp {
font-family: monospace, serif;
font-size: 1em;
}
/*
* Improves readability of pre-formatted text in all browsers.
*/
pre {
white-space: pre;
white-space: pre-wrap;
word-wrap: break-word;
}
/*
* Sets consistent quote types.
*/
q {
quotes: "\201C" "\201D" "\2018" "\2019";
}
/*
* Addresses inconsistent and variable font size in all browsers.
*/
small {
font-size: 80%;
}
/*
* Prevents `sub` and `sup` affecting `line-height` in all browsers.
*/
sub,
sup {
font-size: 75%;
line-height: 0;
position: relative;
vertical-align: baseline;
}
sup {
top: -0.5em;
}
sub {
bottom: -0.25em;
}
/* ==========================================================================
Embedded content
========================================================================== */
/*
* Removes border when inside `a` element in IE 8/9.
*/
img {
border: 0;
}
/*
* Corrects overflow displayed oddly in IE 9.
*/
svg:not(:root) {
overflow: hidden;
}
/* ==========================================================================
Figures
========================================================================== */
/*
* Addresses margin not present in IE 8/9 and Safari 5.
*/
figure {
margin: 0;
}
/* ==========================================================================
Forms
========================================================================== */
/*
* Define consistent border, margin, and padding.
*/
fieldset {
border: 1px solid #c0c0c0;
margin: 0 2px;
padding: 0.35em 0.625em 0.75em;
}
/*
* 1. Corrects color not being inherited in IE 8/9.
* 2. Remove padding so people aren't caught out if they zero out fieldsets.
*/
legend {
border: 0; /* 1 */
padding: 0; /* 2 */
}
/*
* 1. Corrects font family not being inherited in all browsers.
* 2. Corrects font size not being inherited in all browsers.
* 3. Addresses margins set differently in Firefox 4+, Safari 5, and Chrome
*/
button,
input,
select,
textarea {
font-family: inherit; /* 1 */
font-size: 100%; /* 2 */
margin: 0; /* 3 */
}
/*
* Addresses Firefox 4+ setting `line-height` on `input` using `!important` in
* the UA stylesheet.
*/
button,
input {
line-height: normal;
}
/*
* 1. Avoid the WebKit bug in Android 4.0.* where (2) destroys native `audio`
* and `video` controls.
* 2. Corrects inability to style clickable `input` types in iOS.
* 3. Improves usability and consistency of cursor style between image-type
* `input` and others.
*/
button,
html input[type="button"], /* 1 */
input[type="reset"],
input[type="submit"] {
-webkit-appearance: button; /* 2 */
cursor: pointer; /* 3 */
}
/*
* Re-set default cursor for disabled elements.
*/
button[disabled],
input[disabled] {
cursor: default;
}
/*
* 1. Addresses box sizing set to `content-box` in IE 8/9.
* 2. Removes excess padding in IE 8/9.
*/
input[type="checkbox"],
input[type="radio"] {
box-sizing: border-box; /* 1 */
padding: 0; /* 2 */
}
/*
* 1. Addresses `appearance` set to `searchfield` in Safari 5 and Chrome.
* 2. Addresses `box-sizing` set to `border-box` in Safari 5 and Chrome
* (include `-moz` to future-proof).
*/
input[type="search"] {
-webkit-appearance: textfield; /* 1 */
-moz-box-sizing: content-box;
-webkit-box-sizing: content-box; /* 2 */
box-sizing: content-box;
}
/*
* Removes inner padding and search cancel button in Safari 5 and Chrome
* on OS X.
*/
input[type="search"]::-webkit-search-cancel-button,
input[type="search"]::-webkit-search-decoration {
-webkit-appearance: none;
}
/*
* Removes inner padding and border in Firefox 4+.
*/
button::-moz-focus-inner,
input::-moz-focus-inner {
border: 0;
padding: 0;
}
/*
* 1. Removes default vertical scrollbar in IE 8/9.
* 2. Improves readability and alignment in all browsers.
*/
textarea {
overflow: auto; /* 1 */
vertical-align: top; /* 2 */
}
/* ==========================================================================
Tables
========================================================================== */
/*
* Remove most spacing between table cells.
*/
table {
border-collapse: collapse;
border-spacing: 0;
}
body { body {
background: #333; background: #333;
} }
#game { #game {
position: absolute; position: absolute;
width: 1280px; width: 1024px;
height: 720px; height: 576px;
top: calc(50% - 360px); top: calc(50% - 288px);
left: calc(50% - 640px); left: calc(50% - 512px);
} }