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https://github.com/danbee/invaders
synced 2025-03-04 08:39:08 +00:00
Make aliens movement more organic.
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@ -39,10 +39,6 @@ function create () {
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bullets.setAll('outOfBoundsKill', true);
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// Initialize aliens
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aliens = game.add.group();
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aliens.enableBody = true;
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aliens.physicsBodyType = Phaser.Physics.ARCADE;
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createAliens();
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animateAliens();
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@ -150,7 +146,7 @@ function bulletHitsAlien (bullet, alien) {
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updateScore();
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if (aliens.countLiving() == 0) {
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newWave()
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newWave();
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}
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}
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@ -206,6 +202,7 @@ function newWave () {
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setTimeout(function () {
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aliens.removeAll();
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createAliens();
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animateAliens();
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}, 1000);
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}
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@ -234,6 +231,10 @@ function gameOver () {
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}
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function createAliens () {
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aliens = game.add.group();
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aliens.enableBody = true;
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aliens.physicsBodyType = Phaser.Physics.ARCADE;
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for (var y = 0; y < 4; y++) {
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for (var x = 0; x < 10; x++) {
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var alien = aliens.create(x * 72, y * 48, 'alien');
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@ -244,6 +245,10 @@ function createAliens () {
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aliens.x = 64;
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aliens.y = 96;
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aliens.forEach(function (alien, i) {
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game.add.tween(alien).to( { y: alien.body.y + 5 }, 500, Phaser.Easing.Sinusoidal.InOut, true, game.rnd.integerInRange(0, 500), 1000, true);
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})
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}
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function animateAliens () {
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@ -277,7 +282,8 @@ function dropBomb (alien) {
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function descend () {
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if (player.alive) {
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aliens.y += 8;
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//aliens.y += 8;
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game.add.tween(aliens).to( { y: aliens.y + 8 }, 2500, Phaser.Easing.Linear.None, true, 0, 0, false);
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}
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}
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