mirror of
https://github.com/danbee/chess
synced 2025-03-04 08:39:06 +00:00
52 lines
1.3 KiB
Elixir
52 lines
1.3 KiB
Elixir
defmodule ChessWeb.GameController do
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use ChessWeb, :controller
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alias Chess.Store.Game
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def index(conn, _params) do
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changeset = Game.changeset(%Game{})
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games = Game
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|> Game.for_user(current_user(conn))
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|> Game.ordered
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|> Repo.all
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render(conn, "index.html", games: games, changeset: changeset)
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end
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def create(conn, _params) do
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changeset = Game.create_changeset(
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%Game{},
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%{user_id: current_user(conn).id}
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)
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case Repo.insert(changeset) do
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{:ok, game} ->
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conn
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|> put_flash(:info, "Game created successfully.")
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|> redirect(to: game_path(conn, :show, game))
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{:error, changeset} ->
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render(conn, "new.html", changeset: changeset)
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end
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end
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def show(conn, %{"id" => id}) do
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game = Repo.get!(Game, id)
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render(conn, "show.html", game: game)
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end
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def delete(conn, %{"id" => id}) do
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game = Repo.get!(Game, id)
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# Here we use delete! (with a bang) because we expect
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# it to always work (and if it does not, it will raise).
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Repo.delete!(game)
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conn
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|> put_flash(:info, "Game deleted successfully.")
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|> redirect(to: game_path(conn, :index))
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end
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defp current_user(conn) do
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Guardian.Plug.current_resource(conn)
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end
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end
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