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chess/lib/chess_web/controllers/game_controller.ex

52 lines
1.3 KiB
Elixir

defmodule ChessWeb.GameController do
use ChessWeb, :controller
alias Chess.Store.Game
def index(conn, _params) do
changeset = Game.changeset(%Game{})
games = Game
|> Game.for_user(current_user(conn))
|> Game.ordered
|> Repo.all
render(conn, "index.html", games: games, changeset: changeset)
end
def create(conn, _params) do
changeset = Game.create_changeset(
%Game{},
%{user_id: current_user(conn).id}
)
case Repo.insert(changeset) do
{:ok, game} ->
conn
|> put_flash(:info, "Game created successfully.")
|> redirect(to: game_path(conn, :show, game))
{:error, changeset} ->
render(conn, "new.html", changeset: changeset)
end
end
def show(conn, %{"id" => id}) do
game = Repo.get!(Game, id)
render(conn, "show.html", game: game)
end
def delete(conn, %{"id" => id}) do
game = Repo.get!(Game, id)
# Here we use delete! (with a bang) because we expect
# it to always work (and if it does not, it will raise).
Repo.delete!(game)
conn
|> put_flash(:info, "Game deleted successfully.")
|> redirect(to: game_path(conn, :index))
end
defp current_user(conn) do
Guardian.Plug.current_resource(conn)
end
end