mirror of
https://github.com/danbee/chess
synced 2025-03-04 08:39:06 +00:00
122 lines
2.6 KiB
Elixir
122 lines
2.6 KiB
Elixir
defmodule ChessWeb.GameChannel do
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@moduledoc false
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use ChessWeb, :channel
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alias Chess.Store.Game
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alias Chess.Board
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alias Chess.Moves
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alias Chess.MoveList
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def join("game:" <> game_id, _params, socket) do
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send(self(), {:after_join, game_id})
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{:ok, assign(socket, :game_id, game_id)}
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end
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def handle_info({:after_join, game_id}, socket) do
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game =
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socket.assigns.current_user_id
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|> Game.for_user_id()
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|> preload(:moves)
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|> preload(:user)
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|> preload(:opponent)
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|> Repo.get!(game_id)
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payload = %{
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player: player(socket, game),
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opponent: opponent(socket, game),
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board: Board.transform(game.board),
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turn: game.turn,
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state: game.state,
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moves: MoveList.transform(game.moves),
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}
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socket
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|> push("game:update", payload)
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{:noreply, socket}
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end
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def handle_in("game:move", params, socket) do
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move_params = convert_params(params)
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socket.assigns.current_user_id
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|> Game.for_user_id()
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|> preload(:moves)
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|> Repo.get!(socket.assigns.game_id)
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|> Moves.make_move(move_params)
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|> case do
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{:ok, _} ->
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send_update(socket)
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{:noreply, socket}
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{:error, :game, changeset, _} ->
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{message, _} = changeset.errors[:board]
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{:reply, {:error, %{message: message}}, socket}
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end
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end
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def handle_in(
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"game:get_available_moves",
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%{"square" => [file, rank]},
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socket
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) do
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game =
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socket.assigns.current_user_id
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|> Game.for_user_id()
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|> Repo.get!(socket.assigns.game_id)
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moves = Moves.available(game.board, {
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String.to_integer(file),
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String.to_integer(rank)
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})
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reply = %{
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moves: Enum.map(moves, &(Tuple.to_list(&1)))
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}
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{:reply, {:ok, reply}, socket}
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end
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def convert_params(%{"from" => from, "to" => to}) do
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%{
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"from" => Enum.map(from, &(String.to_integer(&1))),
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"to" => Enum.map(to, &(String.to_integer(&1))),
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}
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end
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def send_update(socket) do
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game =
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socket.assigns.current_user_id
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|> Game.for_user_id()
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|> preload(:moves)
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|> Repo.get!(socket.assigns.game_id)
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payload = %{
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board: Board.transform(game.board),
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turn: game.turn,
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state: game.state,
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moves: MoveList.transform(game.moves),
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}
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ChessWeb.Endpoint.broadcast("game:#{game.id}", "game:update", payload)
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end
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defp player(socket, game) do
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if game.user_id == socket.assigns.current_user_id do
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"white"
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else
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"black"
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end
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end
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defp opponent(socket, game) do
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if game.user_id == socket.assigns.current_user_id do
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game.opponent.name
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else
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game.user.name
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end
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end
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end
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