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chess/lib/chess_web/channels/game_channel.ex
2018-05-13 19:32:05 -04:00

122 lines
2.6 KiB
Elixir

defmodule ChessWeb.GameChannel do
@moduledoc false
use ChessWeb, :channel
alias Chess.Store.Game
alias Chess.Board
alias Chess.Moves
alias Chess.MoveList
def join("game:" <> game_id, _params, socket) do
send(self(), {:after_join, game_id})
{:ok, assign(socket, :game_id, game_id)}
end
def handle_info({:after_join, game_id}, socket) do
game =
socket.assigns.current_user_id
|> Game.for_user_id()
|> preload(:moves)
|> preload(:user)
|> preload(:opponent)
|> Repo.get!(game_id)
payload = %{
player: player(socket, game),
opponent: opponent(socket, game),
board: Board.transform(game.board),
turn: game.turn,
state: game.state,
moves: MoveList.transform(game.moves),
}
socket
|> push("game:update", payload)
{:noreply, socket}
end
def handle_in("game:move", params, socket) do
move_params = convert_params(params)
socket.assigns.current_user_id
|> Game.for_user_id()
|> preload(:moves)
|> Repo.get!(socket.assigns.game_id)
|> Moves.make_move(move_params)
|> case do
{:ok, _} ->
send_update(socket)
{:noreply, socket}
{:error, :game, changeset, _} ->
{message, _} = changeset.errors[:board]
{:reply, {:error, %{message: message}}, socket}
end
end
def handle_in(
"game:get_available_moves",
%{"square" => [file, rank]},
socket
) do
game =
socket.assigns.current_user_id
|> Game.for_user_id()
|> Repo.get!(socket.assigns.game_id)
moves = Moves.available(game.board, {
String.to_integer(file),
String.to_integer(rank)
})
reply = %{
moves: Enum.map(moves, &(Tuple.to_list(&1)))
}
{:reply, {:ok, reply}, socket}
end
def convert_params(%{"from" => from, "to" => to}) do
%{
"from" => Enum.map(from, &(String.to_integer(&1))),
"to" => Enum.map(to, &(String.to_integer(&1))),
}
end
def send_update(socket) do
game =
socket.assigns.current_user_id
|> Game.for_user_id()
|> preload(:moves)
|> Repo.get!(socket.assigns.game_id)
payload = %{
board: Board.transform(game.board),
turn: game.turn,
state: game.state,
moves: MoveList.transform(game.moves),
}
ChessWeb.Endpoint.broadcast("game:#{game.id}", "game:update", payload)
end
defp player(socket, game) do
if game.user_id == socket.assigns.current_user_id do
"white"
else
"black"
end
end
defp opponent(socket, game) do
if game.user_id == socket.assigns.current_user_id do
game.opponent.name
else
game.user.name
end
end
end