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chess/lib/chess_web/controllers/game_controller.ex
2023-02-04 21:35:56 -06:00

90 lines
1.9 KiB
Elixir

defmodule ChessWeb.GameController do
use ChessWeb, :controller
alias Chess.Emails
alias Chess.Mailer
alias Chess.Store.Game
alias Chess.Store.User
import Chess.Auth, only: [current_user: 1]
def index(conn, _params) do
changeset = Game.changeset(%Game{})
games =
conn
|> current_user()
|> Game.for_user()
|> Game.ordered()
|> preload([:user, :opponent])
|> Repo.all()
conn
|> render("index.html", games: games, changeset: changeset)
end
def new(conn, _params) do
changeset = Game.changeset(%Game{})
conn
|> render("new.html", changeset: changeset)
end
def create(conn, %{"game" => game}) do
%Game{user_id: current_user(conn).id}
|> Game.changeset(game)
|> Repo.insert()
|> case do
{:ok, game} ->
conn
|> Emails.new_game_email(
game
|> Repo.preload(:user)
|> Repo.preload(:opponent)
)
|> Mailer.deliver_later()
conn
|> put_flash(:info, "Game created successfully.")
|> redirect(to: game_path(conn, :show, game))
{:error, changeset} ->
opponents =
conn
|> current_user()
|> User.opponents()
|> Repo.all()
conn
|> render("new.html", changeset: changeset, opponents: opponents)
end
end
def show(conn, %{"id" => id}) do
query =
conn
|> current_user()
|> Game.for_user()
|> preload([:user, :opponent])
game =
query
|> Repo.get!(id)
conn
|> render("show.html", game: game)
end
def delete(conn, %{"id" => id}) do
game = Repo.get!(Game, id)
# Here we use delete! (with a bang) because we expect
# it to always work (and if it does not, it will raise).
Repo.delete!(game)
conn
|> put_flash(:info, "Game deleted successfully.")
|> redirect(to: game_path(conn, :index))
end
end