mirror of
https://github.com/danbee/chess
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44 lines
1.3 KiB
Elixir
44 lines
1.3 KiB
Elixir
defmodule ChessWeb.UserSocket do
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use Phoenix.Socket
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alias Phoenix.Token
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## Channels
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channel("game:*", ChessWeb.GameChannel)
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# Socket params are passed from the client and can
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# be used to verify and authenticate a user. After
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# verification, you can put default assigns into
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# the socket that will be set for all channels, ie
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#
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# {:ok, assign(socket, :user_id, verified_user_id)}
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#
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# To deny connection, return `:error`.
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#
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# See `Phoenix.Token` documentation for examples in
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# performing token verification on connect.
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def connect(%{"token" => token}, socket) do
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case Token.verify(socket, "game socket", token, max_age: 1_209_600) do
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{:ok, user_id} ->
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{:ok, assign(socket, :user_id, user_id)}
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{:error, _reason} ->
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:error
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end
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end
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def connect(%{}, _socket), do: :error
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# Socket id's are topics that allow you to identify all sockets for a given user:
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#
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# def id(socket), do: "users_socket:#{socket.assigns.user_id}"
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#
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# Would allow you to broadcast a "disconnect" event and terminate
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# all active sockets and channels for a given user:
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#
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# Chess.Endpoint.broadcast("users_socket:#{user.id}", "disconnect", %{})
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#
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# Returning `nil` makes this socket anonymous.
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def id(_socket), do: nil
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end
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