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chess/lib/chess_web/controllers/game_controller.ex

78 lines
1.9 KiB
Elixir

defmodule ChessWeb.GameController do
use ChessWeb, :controller
alias Chess.Store.Game
def index(conn, _params) do
changeset = Game.changeset(%Game{})
games =
Game
|> Game.for_user(current_user(conn))
|> Game.ordered
|> Repo.all
render(conn, "index.html", games: games, changeset: changeset)
end
def new(conn, _params) do
changeset = Game.changeset(%Game{})
opponents = get_opponents(current_user(conn))
render(conn, "new.html", changeset: changeset, opponents: opponents)
end
def create(conn, %{"game" => %{"opponent_id" => opponent_id}}) do
changeset = Game.create_changeset(
%Game{},
%{
user_id: current_user(conn).id,
opponent_id: opponent_id
}
)
case Repo.insert(changeset) do
{:ok, game} ->
conn
|> put_flash(:info, "Game created successfully.")
|> redirect(to: game_path(conn, :show, game))
{:error, changeset} ->
opponents = get_opponents(current_user(conn))
render(conn, "new.html", changeset: changeset, opponents: opponents)
end
end
def show(conn, %{"id" => id}) do
query = from(game in Game, preload: [:user, :opponent])
game =
query
|> Repo.get!(id)
render(conn, "show.html", game: game)
end
def delete(conn, %{"id" => id}) do
game = Repo.get!(Game, id)
# Here we use delete! (with a bang) because we expect
# it to always work (and if it does not, it will raise).
Repo.delete!(game)
conn
|> put_flash(:info, "Game deleted successfully.")
|> redirect(to: game_path(conn, :index))
end
defp get_opponents(user) do
query = from user in "users",
where: user.id != ^user.id,
select: {user.username, user.id}
query
|> Repo.all
end
defp current_user(conn) do
Guardian.Plug.current_resource(conn)
end
end