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chess/test/chess/store/game_test.exs

106 lines
2.5 KiB
Elixir

defmodule Chess.Store.GameTest do
@moduledoc false
use Chess.DataCase
describe "game" do
alias Chess.Repo
alias Chess.Board
alias Chess.Store.Game
import Chess.Factory
test "game is valid with a board and user" do
user = insert(:user)
opponent = insert(:opponent)
attrs = %{
board: %{},
user_id: user.id,
opponent_id: opponent.id,
turn: "white"
}
changeset = Game.changeset(%Game{}, attrs)
assert changeset.valid?
assert {:ok, _game} = Repo.insert(changeset)
end
test "game cannot be saved if the user or opponent do not exist" do
attrs = %{
board: %{},
user_id: 1,
opponent_id: 2,
turn: "white"
}
changeset = Game.changeset(%Game{}, attrs)
assert changeset.valid?
assert {:error, _changeset} = Repo.insert(changeset)
end
test "game is invalid without a board" do
user = insert(:user)
opponent = insert(:opponent)
attrs = %{board: nil, user_id: user.id, opponent_id: opponent.id}
changeset = Game.changeset(%Game{}, attrs)
refute changeset.valid?
assert {:error, _changeset} = Repo.insert(changeset)
end
test "game is invalid without a user" do
opponent = insert(:user)
attrs = %{board: %{}, opponent_id: opponent.id}
changeset = Game.changeset(%Game{}, attrs)
refute changeset.valid?
assert {:error, _changeset} = Repo.insert(changeset)
end
test "game is invalid without an opponent" do
user = insert(:user)
attrs = %{board: %{}, user_id: user.id}
changeset = Game.changeset(%Game{}, attrs)
refute changeset.valid?
assert {:error, _changeset} = Repo.insert(changeset)
end
test "game is invalid without anything" do
changeset = Game.changeset(%Game{}, %{})
refute changeset.valid?
assert {:error, _changeset} = Repo.insert(changeset)
end
test "moving a piece changes the turn" do
user = insert(:user)
opponent = insert(:opponent)
game =
insert(:game, %{
board: Board.default(),
user_id: user.id,
opponent_id: opponent.id
})
move_params = %{from: {4, 1}, to: {4, 3}}
changeset =
Game.move_changeset(
game,
Board.move_piece(game.board, move_params)
)
assert {:ok, new_game} = Repo.update(changeset)
assert new_game.turn == "black"
end
end
end