mirror of
https://github.com/danbee/chess
synced 2025-03-04 08:39:06 +00:00
76 lines
1.6 KiB
Elixir
76 lines
1.6 KiB
Elixir
defmodule ChessWeb.GameController do
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use ChessWeb, :controller
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alias Chess.Emails
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alias Chess.Mailer
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alias Chess.Store.Game
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alias Chess.Repo.Queries
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import Chess.Auth, only: [current_user: 1]
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def index(conn, _params) do
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changeset = Game.changeset(%Game{})
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games =
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conn
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|> current_user()
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|> Queries.games_for_index
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conn
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|> render("index.html", games: games, changeset: changeset)
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end
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def new(conn, _params) do
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changeset = Game.changeset(%Game{})
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conn
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|> render("new.html", changeset: changeset)
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end
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def create(conn, %{"game" => game}) do
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%Game{user_id: current_user(conn).id}
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|> Game.changeset(game)
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|> Repo.insert()
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|> case do
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{:ok, game} ->
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conn
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|> Emails.new_game_email(
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game
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|> Repo.preload(:user)
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|> Repo.preload(:opponent)
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)
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|> Mailer.deliver_later
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conn
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|> put_flash(:info, "Game created successfully.")
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|> redirect(to: game_path(conn, :show, game))
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{:error, changeset} ->
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conn
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|> render("new.html", changeset: changeset)
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end
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end
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def show(conn, %{"id" => id}) do
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game =
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conn
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|> current_user
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|> Queries.game_for_show(id)
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conn
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|> render("show.html", game: game)
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end
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def delete(conn, %{"id" => id}) do
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game = Repo.get!(Game, id)
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# Here we use delete! (with a bang) because we expect
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# it to always work (and if it does not, it will raise).
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Repo.delete!(game)
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conn
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|> put_flash(:info, "Game deleted successfully.")
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|> redirect(to: game_path(conn, :index))
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end
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end
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