mirror of
https://github.com/danbee/chess
synced 2025-03-04 08:39:06 +00:00
113 lines
2.3 KiB
JavaScript
113 lines
2.3 KiB
JavaScript
import React from "react";
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import _ from "lodash";
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import { connect } from "react-redux";
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import classNames from "classnames";
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import ChessBoardSquare from "./chess-board-square";
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class ChessBoard extends React.Component {
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componentWillMount() {
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const { gameId, store } = this.props;
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}
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getTurn() {
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const { store } = this.props;
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return store.getState().turn;
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}
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getBoard() {
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const { store } = this.props;
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return store.getState().board;
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}
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getPlayer() {
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const { store } = this.props;
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return store.getState().player;
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}
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renderSquares() {
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const board = this.getBoard();
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const { store, channel } = this.props;
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return _.map(this.ranks(), (rankId) => {
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const rank = this.getBoard()[rankId];
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return _.map(this.files(rank), (fileId) => {
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return (
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<ChessBoardSquare
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file={fileId}
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key={fileId}
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rank={rankId}
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piece={board[rankId][fileId]}
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store={store}
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channel={channel}
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/>
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);
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});
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});
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}
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renderRanks() {
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const board = this.getBoard();
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return _.map(this.ranks(), rankId => {
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return (
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<div className="board-rank" key={rankId}>
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{this.renderFiles(rankId)}
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</div>
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);
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});
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}
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files(rank) {
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const player = this.getPlayer();
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switch (player) {
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case "white":
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return Object.keys(rank).sort();
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case "black":
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return Object.keys(rank)
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.sort()
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.reverse();
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}
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}
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ranks() {
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const board = this.getBoard();
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const player = this.getPlayer();
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switch (player) {
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case "white":
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return Object.keys(board).reverse();
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case "black":
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return Object.keys(board);
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}
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}
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get boardClass() {
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const turn = this.getTurn();
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const player = this.getPlayer();
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return classNames("board", turn + "-to-move", "player-is-" + player);
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}
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render() {
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return (
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<div className={this.boardClass}>
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<div className="board-body">
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{this.renderSquares()}
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</div>
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</div>
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);
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}
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}
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function mapStateToProps(state) {
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return {
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board: state.board,
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selectedSquare: state.selectedSquare,
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};
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}
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export default connect(mapStateToProps)(ChessBoard);
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