defmodule Chess.GameController do use Chess.Web, :controller alias Chess.Game def index(conn, _params) do changeset = Game.changeset(%Game{}) games = Repo.all(Game) render(conn, "index.html", games: games, changeset: changeset) end def new(conn, _params) do changeset = Game.changeset(%Game{}) render(conn, "new.html", changeset: changeset) end def create(conn, _params) do changeset = Game.changeset(%Game{}) case Repo.insert(changeset) do {:ok, _game} -> conn |> put_flash(:info, "Game created successfully.") |> redirect(to: game_path(conn, :index)) {:error, changeset} -> render(conn, "new.html", changeset: changeset) end end def show(conn, %{"id" => id}) do game = Repo.get!(Game, id) render(conn, "show.html", game: game) end def edit(conn, %{"id" => id}) do game = Repo.get!(Game, id) changeset = Game.changeset(game) render(conn, "edit.html", game: game, changeset: changeset) end def update(conn, %{"id" => id, "game" => game_params}) do game = Repo.get!(Game, id) changeset = Game.changeset(game, game_params) case Repo.update(changeset) do {:ok, game} -> conn |> put_flash(:info, "Game updated successfully.") |> redirect(to: game_path(conn, :show, game)) {:error, changeset} -> render(conn, "edit.html", game: game, changeset: changeset) end end def delete(conn, %{"id" => id}) do game = Repo.get!(Game, id) # Here we use delete! (with a bang) because we expect # it to always work (and if it does not, it will raise). Repo.delete!(game) conn |> put_flash(:info, "Game deleted successfully.") |> redirect(to: game_path(conn, :index)) end end