defmodule ChessWeb.UserSocket do use Phoenix.Socket alias Phoenix.Token ## Channels channel "game:*", ChessWeb.GameChannel # Socket params are passed from the client and can # be used to verify and authenticate a user. After # verification, you can put default assigns into # the socket that will be set for all channels, ie # # {:ok, assign(socket, :user_id, verified_user_id)} # # To deny connection, return `:error`. # # See `Phoenix.Token` documentation for examples in # performing token verification on connect. def connect(%{"token" => token}, socket) do case Token.verify(socket, "game socket", token, max_age: 1_209_600) do {:ok, user_id} -> {:ok, assign(socket, :user_id, user_id)} {:error, _reason} -> :error end end def connect(%{}, _socket), do: :error # Socket id's are topics that allow you to identify all sockets for a given user: # # def id(socket), do: "users_socket:#{socket.assigns.user_id}" # # Would allow you to broadcast a "disconnect" event and terminate # all active sockets and channels for a given user: # # Chess.Endpoint.broadcast("users_socket:#{user.id}", "disconnect", %{}) # # Returning `nil` makes this socket anonymous. def id(_socket), do: nil end