defmodule ChessWeb.GameController do use ChessWeb, :controller alias Chess.Store.Game import Chess.Auth, only: [current_user: 1] def index(conn, _params) do changeset = Game.changeset(%Game{}) games = conn |> current_user() |> Game.for_user() |> Game.ordered |> Repo.all render(conn, "index.html", games: games, changeset: changeset) end def new(conn, _params) do changeset = Game.changeset(%Game{}) opponents = get_opponents(current_user(conn)) render(conn, "new.html", changeset: changeset, opponents: opponents) end def create(conn, %{"game" => %{"opponent_id" => opponent_id}}) do changeset = Game.create_changeset( %Game{}, %{ user_id: current_user(conn).id, opponent_id: opponent_id } ) case Repo.insert(changeset) do {:ok, game} -> conn |> put_flash(:info, "Game created successfully.") |> redirect(to: game_path(conn, :show, game)) {:error, changeset} -> opponents = get_opponents(current_user(conn)) render(conn, "new.html", changeset: changeset, opponents: opponents) end end def show(conn, %{"id" => id}) do query = conn |> current_user() |> Game.for_user() |> preload([:user, :opponent]) game = query |> Repo.get!(id) render(conn, "show.html", game: game) end def delete(conn, %{"id" => id}) do game = Repo.get!(Game, id) # Here we use delete! (with a bang) because we expect # it to always work (and if it does not, it will raise). Repo.delete!(game) conn |> put_flash(:info, "Game deleted successfully.") |> redirect(to: game_path(conn, :index)) end defp get_opponents(user) do query = from user in "users", where: user.id != ^user.id, select: {user.username, user.id} query |> Repo.all end end