defmodule ChessWeb.GameController do use ChessWeb, :controller alias Chess.Emails alias Chess.Mailer alias Chess.Store.Game alias Chess.Repo.Queries import Chess.Auth, only: [current_user: 1] def index(conn, _params) do changeset = Game.changeset(%Game{}) games = conn |> current_user() |> Queries.games_for_index conn |> render("index.html", games: games, changeset: changeset) end def new(conn, _params) do changeset = Game.changeset(%Game{}) conn |> render("new.html", changeset: changeset) end def create(conn, %{"game" => game}) do %Game{user_id: current_user(conn).id} |> Game.changeset(game) |> Repo.insert() |> case do {:ok, game} -> conn |> Emails.new_game_email( game |> Repo.preload(:user) |> Repo.preload(:opponent) ) |> Mailer.deliver_later conn |> put_flash(:info, "Game created successfully.") |> redirect(to: game_path(conn, :show, game)) {:error, changeset} -> conn |> render("new.html", changeset: changeset) end end def show(conn, %{"id" => id}) do game = conn |> current_user |> Queries.game_for_show(id) conn |> render("show.html", game: game) end def delete(conn, %{"id" => id}) do game = Repo.get!(Game, id) # Here we use delete! (with a bang) because we expect # it to always work (and if it does not, it will raise). Repo.delete!(game) conn |> put_flash(:info, "Game deleted successfully.") |> redirect(to: game_path(conn, :index)) end end