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mirror of https://github.com/danbee/chess synced 2025-03-04 08:39:06 +00:00
Commit Graph

98 Commits

Author SHA1 Message Date
9e36945f8d
Castling moves! ♔→←♖ 2018-06-08 10:57:31 -04:00
193580d7b6
Move these outside the describe 2018-05-25 15:49:09 -04:00
c2c6b81cb8
Hound 2018-05-13 18:15:01 -04:00
fff2c342ff
Boards need a king on both sides 2018-05-12 13:20:47 -04:00
950e7a86f1
Indicate captures 2018-05-12 11:41:00 -04:00
151a993b53
Display moves in standard chess notation 2018-05-12 11:41:00 -04:00
5aedd339e0
Namespace all the tests 2018-05-12 11:40:59 -04:00
32536118c4
Send moves list back to client 2018-05-12 11:40:59 -04:00
87c453c564
Translate moves into display format 2018-05-12 11:40:59 -04:00
5fce02feb5
Possible random failure fix
Did swapping these two lines fix it? I need to keep and eye on this and
investigate if it fails again.
2018-05-12 11:40:59 -04:00
743f6d3095
Store move when it's made 2018-05-12 11:40:59 -04:00
caa68d41f8
Make changeset function responsible for the move 2018-05-12 11:40:58 -04:00
e831297fb8
Add turn change test 2018-05-12 11:40:58 -04:00
5dff6a4156
Tiny refactor 2018-05-12 11:40:58 -04:00
3c4d5867a3
Add move and move test 2018-05-12 11:40:57 -04:00
6513cdbee0
Fix bug with state check 2018-05-12 11:39:55 -04:00
0649f0f937
Extra space 2018-04-13 10:56:15 -04:00
5556de00b0
Show game state on the board 2018-04-13 10:52:48 -04:00
6b31491ad4
Checks whether a player is checkmated 2018-04-13 10:52:48 -04:00
e2826fdbce
Split out game status checks and add piece colour search 2018-04-13 10:52:48 -04:00
49540d72bd
Notification if move would result in check 2018-03-31 15:21:48 -04:00
048db4c71c
Rename function 2018-03-31 15:21:48 -04:00
320cb03b1f
Add tests for king in check 2018-03-31 15:21:47 -04:00
fd3fad05d1
Add board tests 2018-03-31 15:21:47 -04:00
aa7f685521
Check for attacks from pawns 2018-03-31 15:21:47 -04:00
6c944243fb
Re-organise pieces 2018-03-31 15:21:47 -04:00
18aa9faab4
Determine whether a piece is being attacked
This also refactors a bunch of the movement generation code to simplify
things and make it more flexible. This allows us to use the same code to
check pieces under attack.

* Still need to add pawns
2018-03-31 15:21:47 -04:00
ea635086a0
Add pawn taking moves 2018-03-14 21:47:00 -04:00
17b9108173
Kings are obstructed 2018-03-14 20:36:29 -04:00
7e1665781a
Knights are obstructed 2018-03-14 20:36:20 -04:00
5745b916c4
Better language 2018-03-14 20:35:28 -04:00
415ad8e8ee
Queens are obstructed
We got this for free because the queens moves combine both the rook and
bishop.
2018-03-14 18:24:16 -04:00
8a5adc44f5
Bishops can be obstructed 2018-03-14 18:24:04 -04:00
edda70b4f2
Consistent language 2018-03-14 18:23:48 -04:00
0062af2736
Rooks can be obstructed 2018-03-14 09:40:57 -04:00
2c8f2c7bcd
Pawn can be blocked 2018-03-13 22:20:48 -04:00
4513bf324c
Re-order diagonal moves 2018-03-12 15:53:33 -04:00
8c9d52a0a4
King moves 2018-03-12 15:53:33 -04:00
3a421ca213
Knight moves 2018-03-12 15:53:33 -04:00
961920740e
Use Moves.available instead of calling the module directly 2018-03-12 15:53:33 -04:00
a7fbffcb5d
Queen moves 2018-03-12 15:53:33 -04:00
af8027e6d8
💄 2018-03-12 15:53:33 -04:00
47bba0555c
Bishop moves 2018-03-12 15:53:32 -04:00
568c2cf7ff
Add Rook moves 2018-03-12 15:53:32 -04:00
375be4711c
Show available moves for pawn 2018-03-12 11:29:22 -04:00
c64d40f99a
Add basic pawn move generation 2018-03-12 11:29:21 -04:00
fe0c58917f
Remove unnecessary API controller 2018-03-12 11:17:26 -04:00
5cd3c74021
Add moduledocs 2018-03-09 15:29:34 -05:00
67f0d8f45e
Split out move feature tests and add opponent test 2018-03-09 15:29:33 -05:00
a05d4ad2e3
Update layout and CSS 2018-03-05 10:19:47 -05:00