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mirror of https://github.com/danbee/chess synced 2025-03-04 08:39:06 +00:00

Game updates are now pushed to each client

This commit is contained in:
Daniel Barber 2018-02-25 16:45:15 -05:00
parent 3b3f3e687a
commit b0c6ea1ff4
Signed by: danbarber
GPG Key ID: 931D8112E0103DD8
6 changed files with 34 additions and 17 deletions

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@ -3,7 +3,7 @@ import _ from "lodash";
import $ from "jquery";
import classNames from "classnames";
import { selectPiece, setGame } from "../store/actions";
import { setGame, selectPiece } from "../store/actions";
class ChessBoardSquare extends React.Component {
constructor(props) {

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@ -2,7 +2,7 @@ import React from "react";
import _ from "lodash";
import $ from "jquery";
import { connect } from "react-redux";
import { setGame, setGameId } from "../store/actions";
import { setPlayer, setGame, setGameId } from "../store/actions";
import ChessBoardSquare from "./chess-board-square";
@ -16,13 +16,12 @@ class ChessBoard extends React.Component {
$.ajax({ method: "GET", url: `/api/games/${gameId}` })
.then((data) => {
store.dispatch(setPlayer(data.player));
store.dispatch(setGame(data));
});
this.channel = socket.channel("game:" + gameId, {})
this.channel.join()
.receive("ok", resp => { console.log("Joined successfully", resp) })
.receive("error", resp => { console.log("Unable to join", resp) })
this.channel = socket.channel("game:" + gameId, {});
this.channel.join();
this.channel.on("game_update", data => {
store.dispatch(setGame(data));

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@ -4,10 +4,14 @@ import defaultState from "../store/default-state";
const chessBoardReducer = (state = defaultState, action) => {
switch (action.type) {
case "SET_PLAYER":
return Immutable.fromJS(state)
.set("player", action.player)
.toJS();
case "SET_GAME":
return Immutable.fromJS(state)
.set("board", action.board)
.set("player", action.player)
.set("turn", action.turn)
.set("selectedSquare", null)
.toJS();

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@ -1,16 +1,8 @@
const SET_PLAYER = "SET_PLAYER";
const SET_GAME = "SET_GAME";
const SET_GAME_ID = "SET_GAME_ID";
const SELECT_PIECE = "SELECT_PIECE";
export const setGame = (data) => {
return {
type: SET_GAME,
board: data.board,
player: data.player,
turn: data.turn
}
}
export const setPlayer = (player) => {
return {
type: SET_PLAYER,
@ -18,6 +10,14 @@ export const setPlayer = (player) => {
}
}
export const setGame = (data) => {
return {
type: SET_GAME,
board: data.board,
turn: data.turn
}
}
export const setGameId = (gameId) => {
return {
type: SET_GAME_ID,

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@ -3,7 +3,17 @@ defmodule ChessWeb.GameChannel do
use Phoenix.Channel
def join("game:" <> game_id, _params, socket) do
alias Chess.Board
def join("game:" <> _game_id, _params, socket) do
{:ok, socket}
end
def update_game(game) do
payload = %{
board: Board.transform(game.board),
turn: game.turn
}
ChessWeb.Endpoint.broadcast("game:#{game.id}", "game_update", payload)
end
end

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@ -4,6 +4,8 @@ defmodule ChessWeb.Api.GameController do
alias Chess.Store.Game
alias Chess.Board
alias ChessWeb.GameChannel
import Chess.Auth, only: [current_user: 1]
def show(conn, %{"id" => id}) do
@ -33,6 +35,8 @@ defmodule ChessWeb.Api.GameController do
case Repo.update(changeset) do
{:ok, game} ->
GameChannel.update_game(game)
conn
|> json(game_attrs(conn, game))
end