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mirror of https://github.com/danbee/chess synced 2025-03-04 08:39:06 +00:00
This commit is contained in:
Daniel Barber 2018-02-28 10:11:54 -05:00
parent 25bc337424
commit 4470e1f926
Signed by: danbarber
GPG Key ID: 931D8112E0103DD8
4 changed files with 10 additions and 10 deletions

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@ -122,7 +122,7 @@
],
"quotes": [
2,
"single",
"double",
{
"avoidEscape": true
}

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@ -24,7 +24,7 @@ class ChessBoard extends React.Component {
this.channel = socket.channel("game:" + gameId, {});
this.channel.join()
.receive("error", resp => { console.log("Unable to join", resp) });
.receive("error", resp => { console.log("Unable to join", resp); });
this.channel.on("game_update", data => {
store.dispatch(setGame(data));

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@ -3,9 +3,9 @@
// To use Phoenix channels, the first step is to import Socket
// and connect at the socket path in "lib/my_app/endpoint.ex":
import { Socket } from "phoenix"
import { Socket } from "phoenix";
let socket = new Socket("/socket", { params: { token: window.userToken } })
let socket = new Socket("/socket", { params: { token: window.userToken } });
// When you connect, you'll often need to authenticate the client.
// For example, imagine you have an authentication plug, `MyAuth`,
@ -51,6 +51,6 @@ let socket = new Socket("/socket", { params: { token: window.userToken } })
// Finally, pass the token on connect as below. Or remove it
// from connect if you don't care about authentication.
socket.connect()
socket.connect();
export default socket
export default socket;

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@ -6,7 +6,7 @@ const SELECT_PIECE = "SELECT_PIECE";
export const setPlayer = (player) => {
return {
type: SET_PLAYER,
player: player
player: player,
};
};
@ -14,20 +14,20 @@ export const setGame = (data) => {
return {
type: SET_GAME,
board: data.board,
turn: data.turn
turn: data.turn,
};
};
export const setGameId = (gameId) => {
return {
type: SET_GAME_ID,
gameId: gameId
gameId: gameId,
};
};
export const selectPiece = (coords) => {
return {
type: SELECT_PIECE,
coords: coords
coords: coords,
};
};