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https://github.com/danbee/chess
synced 2025-03-04 08:39:06 +00:00
Render captured pieces in the graveyard 👻
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@ -47,6 +47,7 @@
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@import "components/game-list";
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@import "components/game-grid";
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@import "components/game-info";
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@import "components/graveyard";
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@import "components/move-list";
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@import "components/game-state";
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@import "components/player-finder";
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5
assets/css/components/_graveyard.scss
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5
assets/css/components/_graveyard.scss
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@ -0,0 +1,5 @@
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.graveyard__stones {
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display: flex;
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flex-direction: row;
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}
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@ -14,6 +14,7 @@ import Listeners from "../store/listeners";
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import ChessBoard from "./chess-board";
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import MoveList from "./move-list";
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import GameInfo from "./game-info";
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import Graveyard from "./graveyard";
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const notifications = new Notifications();
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@ -57,6 +58,7 @@ class Game extends React.Component {
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<GameInfo store={store} />
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<MoveList store={store} />
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<Graveyard store={store} />
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</div>
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);
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}
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35
assets/js/components/graveyard.js
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35
assets/js/components/graveyard.js
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@ -0,0 +1,35 @@
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import React from 'react';
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import { connect } from "react-redux";
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const Graveyard = props => {
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return (
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<div className="graveyard">
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<GraveStones colour="white" pieces={props.graveyard.white} />
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<GraveStones colour="black" pieces={props.graveyard.black} />
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</div>
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)
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};
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const mapStateToProps = state => {
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return {
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graveyard: state.graveyard
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};
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};
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export default connect(mapStateToProps)(Graveyard);
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const GraveStones = ({ colour, pieces}) => {
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return (
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<ul className="graveyard__stones">
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{pieces.map(({colour, type}, index) => {
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return <GraveStone key={`${colour}${type}${index}`} colour={colour} type={type} />
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})}
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</ul>
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)
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}
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const GraveStone = ({ colour, type }) => {
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return <li class="graveyard__stone">
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<img src={`/images/${type}_${colour}.svg`} />
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</li>
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}
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@ -25,6 +25,7 @@ const chessBoardReducer = (state = defaultState, action) => {
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.set("selectedSquare", null)
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.set("availableMoves", [])
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.set("moves", action.moves)
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.set("graveyard", action.graveyard)
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.toJS();
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case "SET_AVAILABLE_MOVES":
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@ -5,6 +5,7 @@ const SET_AVAILABLE_MOVES = "SET_AVAILABLE_MOVES";
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const SET_GAME_ID = "SET_GAME_ID";
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const SELECT_PIECE = "SELECT_PIECE";
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const SET_OPPONENT_STATUS = "SET_OPPONENT_STATUS";
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const SET_GRAVEYARD = "SET_GRAVEYARD";
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export const setUserId = (user_id) => {
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return {
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@ -29,6 +30,7 @@ export const setGame = (data) => {
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board: data.board,
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turn: data.turn,
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moves: data.moves,
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graveyard: data.graveyard,
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state: data.state,
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};
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};
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@ -60,3 +62,10 @@ export const setOpponentStatus = (opponentStatus) => {
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opponentStatus,
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};
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};
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export const setGraveyard = (graveyard) => {
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return {
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type: SET_GRAVEYARD,
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graveyard,
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};
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};
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@ -25,6 +25,7 @@ const defaultState = {
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2: { a: null, b: null, c: null, d: null, e: null, f: null, g: null, h: null },
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1: { a: null, b: null, c: null, d: null, e: null, f: null, g: null, h: null },
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},
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graveyard: { "white": [], "black": [] }
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};
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export default defaultState;
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@ -8,6 +8,7 @@ defmodule Chess.Store.Move do
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import Ecto.Query
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alias Chess.Store.Game
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alias Chess.Store.Move
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schema "moves" do
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field :from, :map
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@ -39,6 +40,7 @@ defmodule Chess.Store.Move do
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def captures_for_colour(query, colour) do
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from move in query,
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select: move.piece_captured,
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where: fragment("(piece_captured -> 'colour')::jsonb = ?", ^colour)
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end
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